Black witch card game rules5/27/2023 ![]() ![]() Each player will have both a loyalty card, which tells them whether they are a villager or witch, and a role which will grant them a special ability to break a rule of the game. In some ways it succeeds, but in so doing it compounds its own issues. Witch Hunt is, at its core, a mixture of the Resistance and Werewolf, attempting to reconcile issues in both titles. In some games, that might signal a lack of clarity in design, but Witch Hunt incorporated that aspect directly: the point is to foster a community atmosphere that lends itself to insular and mounting paranoia. At a purported 4 minutes per player turn (which is actually fairly accurate), that makes for wild variation in game size. Witch Hunt is a social deduction game for 7-20 (or more) players, and though it says it is best with 9-18 people, that is still an enormous gap. ![]() Demons harry our clergy and Angels do their best to defend us, but there are fewer every day, and we don’t know who to trust. As the nights and deaths wear on, we find the conflict worsening. Witches have come to our village, and we must uncover and execute them before they destroy us. In a time that historians cement as the Dark Age, we find ourselves threatened by the agents of the dark itself.
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